<html><head><title>EntityRenderMode</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">EntityRenderMode()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#006666"><b>EntityRenderMode</b></font>(#Entity, Mode)</blockquote>

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<b>Description</b><br><blockquote>

Changes the render mode of the specified #Entity. 
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The 'Mode' parameter can be a combination (using the '|' operator) of the following values: 
<pre><font face="Courier New, Courier, mono"size="2">  <font color="#924B72">#PB_Entity_CastShadow</font>      : casts entity shadow if the <a href="../engine3d/worldshadows.html">WorldShadows()</a> has been activated (default)
  <font color="#924B72">#PB_Entity_DisplaySkeleton</font> : displays the entity skeleton
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</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=entitypitch.html>EntityPitch()</a> - <a href=index.html>Entity Index</a> - <a href=entityroll.html>EntityRoll()</a> ->

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